The Witcher 4 Wiki: Endings Guide — How to Get Every Ending
Complete Witcher 4 endings guide covering all known ending variations, key decisions that lock each path, and how Ciri's choices throughout the game determine her final fate.
The Witcher 3 had 36 ending variations across three major branches. Most players got one ending and never knew the others existed. The Witcher 4 likely follows the same philosophy: your ending isn't determined by one big choice at the end. It's the sum of dozens of smaller decisions, many of which didn't seem important at the time.
CDPR hasn't detailed every ending variation yet. The game is still in development. But based on the structure they've described in interviews and what we know about Ciri's story arc, we can map out how the ending system is likely to work and which kinds of choices will matter most.
How she uses her Elder Blood powers. Suppressing them or embracing them. Using them for personal power or for protecting others.
How she interacts with mages who want to study or exploit her blood.
Whether she stays detached like a traditional witcher or builds lasting connections with people.
How she handles her relationship with Geralt and her past.
This axis likely produces endings ranging from "Ciri fully embraces the witcher's Path and leaves her Elder Blood behind" to "Ciri integrates both identities and becomes something entirely new."
### Axis 2: The Lynx School's Fate
The school you're building throughout the game. Your decisions about who joins, how it operates, and what its philosophy becomes determine whether the Lynx School survives, thrives, or falls apart. Key factors:
Which founders survive. Lambert, Keira, Gaetan, and the Cat School survivors all have mortality flags.
How you resolve conflicts within the school. The Wolf and Cat philosophies don't always mesh.
Whether the school takes a political stance or stays neutral.
How you handle Kovir's powers trying to control or destroy the school.
### Axis 3: Kovir's Political Landscape
Kovir is stable but that stability is maintained through careful balancing. Ciri's actions tip that balance. Key factors:
Which factions you ally with. The monarchy, the merchant guilds, the mage underground, or none.
How you resolve major monster contracts that have political implications.
Whether you expose or cover up corruption you discover.
How the final confrontation plays out.
Key Decision Points
Based on the game's structure, these are the moments most likely to lock ending branches.
| Decision Point | Act | What It Affects | Notes |
|---------------|-----|-----------------|-------|
| Lynx School founding philosophy | Act 1 | School's identity for entire game | Wolf-traditional vs Cat-pragmatic vs blended |
| Gaetan's fate | Act 2 | Lynx School internal stability, ally survival | Spare or execute the Cat witcher with blood on his hands |
| Mage Underground alliance | Act 3 | Kovir political ending, Keira's fate | Help the mages or stay neutral |
| Elder Blood shrine choices | Act 3 | Ciri's identity axis | Embrace, suppress, or transform the power |
| Final confrontation approach | Act 4 | Which allies survive, final boss difficulty | Who you recruited throughout the game matters here |
One committed romance: an ending scene showing your life together after the main story.
Multiple romances pursued: consequences. CDPR has implied this doesn't end well.
No romance: Ciri alone, focused entirely on her Path.