The Witcher 4 Wiki: Endings Guide — How to Get Every Ending

Complete Witcher 4 endings guide covering all known ending variations, key decisions that lock each path, and how Ciri's choices throughout the game determine her final fate.

The Witcher 3 had 36 ending variations across three major branches. Most players got one ending and never knew the others existed. The Witcher 4 likely follows the same philosophy: your ending isn't determined by one big choice at the end. It's the sum of dozens of smaller decisions, many of which didn't seem important at the time. CDPR hasn't detailed every ending variation yet. The game is still in development. But based on the structure they've described in interviews and what we know about Ciri's story arc, we can map out how the ending system is likely to work and which kinds of choices will matter most.

How Witcher Endings Work Don't expect a Mass Effect-style ending selector where you pick Red, Blue, or Green in the final five minutes. CDPR endings are cumulative. A dialogue choice in Act 1 that seemed trivial at the time gets referenced in Act 4. A side quest you skipped means a character isn't there when you need them. The Witcher 4 ending system appears to track three major axes based on what CDPR has shared. ### Axis 1: Ciri's Identity The central tension of the game. What kind of witcher does Ciri become? This axis tracks choices about how she handles being both a witcher and the bearer of Elder Blood. Key decision points likely include:
  • How she uses her Elder Blood powers. Suppressing them or embracing them. Using them for personal power or for protecting others.
  • How she interacts with mages who want to study or exploit her blood.
  • Whether she stays detached like a traditional witcher or builds lasting connections with people.
  • How she handles her relationship with Geralt and her past. This axis likely produces endings ranging from "Ciri fully embraces the witcher's Path and leaves her Elder Blood behind" to "Ciri integrates both identities and becomes something entirely new." ### Axis 2: The Lynx School's Fate The school you're building throughout the game. Your decisions about who joins, how it operates, and what its philosophy becomes determine whether the Lynx School survives, thrives, or falls apart. Key factors:
  • Which founders survive. Lambert, Keira, Gaetan, and the Cat School survivors all have mortality flags.
  • How you resolve conflicts within the school. The Wolf and Cat philosophies don't always mesh.
  • Whether the school takes a political stance or stays neutral.
  • How you handle Kovir's powers trying to control or destroy the school. ### Axis 3: Kovir's Political Landscape Kovir is stable but that stability is maintained through careful balancing. Ciri's actions tip that balance. Key factors:
  • Which factions you ally with. The monarchy, the merchant guilds, the mage underground, or none.
  • How you resolve major monster contracts that have political implications.
  • Whether you expose or cover up corruption you discover.
  • How the final confrontation plays out.

    Key Decision Points Based on the game's structure, these are the moments most likely to lock ending branches. | Decision Point | Act | What It Affects | Notes | |---------------|-----|-----------------|-------| | Lynx School founding philosophy | Act 1 | School's identity for entire game | Wolf-traditional vs Cat-pragmatic vs blended | | Gaetan's fate | Act 2 | Lynx School internal stability, ally survival | Spare or execute the Cat witcher with blood on his hands | | Mage Underground alliance | Act 3 | Kovir political ending, Keira's fate | Help the mages or stay neutral | | Elder Blood shrine choices | Act 3 | Ciri's identity axis | Embrace, suppress, or transform the power | | Final confrontation approach | Act 4 | Which allies survive, final boss difficulty | Who you recruited throughout the game matters here |

    Romance Ending Variants Romance choices produce an additional layer of ending variants. Committing to a romance partner typically adds an epilogue scene. Staying single produces its own ending. Based on CDPR's track record:
  • One committed romance: an ending scene showing your life together after the main story.
  • Multiple romances pursued: consequences. CDPR has implied this doesn't end well.
  • No romance: Ciri alone, focused entirely on her Path.

    FAQ **How many endings are there?** CDPR hasn't confirmed a number. TW3 had 36 variants across 3 major branches. Expect a similar structure: 3-4 major ending states with numerous variations based on side content. **Can I see all endings in one playthrough?** No. Major ending branches are locked by cumulative decisions. You'll need at least 2-3 playthroughs to see the major variants. **Is there a 'best' ending?** CDPR doesn't do objectively best endings. There are endings that feel more satisfying depending on your values. A witcher who stays detached isn't wrong. Neither is one who builds a family. They're different outcomes for different Ciri. **Do side quests affect the ending?** Yes. Several side quest chains feed into ending variables, particularly the Lynx School founder quests, major monster contracts with political implications, and any quest involving returning characters. **Does Ciri's ending connect to a potential Witcher 5?** CDPR has said The Witcher 4 begins a new saga. Multiple endings create canon challenges for sequels, but they've handled this before. TW3 made choices about TW2's ambiguous ending work through save import or default world states.